1 - Tear Down That Wall: A three part tutorial that shows how positioning in Unity works. How to create a wall with code. And finally how to create destructible buildings by impacting the wall with other objects using physics.
2 - A Right & Left Click UI Button in Unity: Shows how to setup a menu button in Unity which will execute different code depending on if the user clicks on it with the right or left mouse button.
3 - Creating a Material at Runtime and Applying it to a Unity Game Object: Shows how simple it is to create a material at run time and apply it to a game object.
4 - Enable mods , load user content into your game at runtime: This tutorial shows you how to load images from the end user's hard drive and assign the images to buttons in a menu.
5 - Filter what the user inputs in the InputField of Unity's canvas: Filter out letters and accept only numbers for a int or a float in the InputField.
6 - Object detection: One way to detect when all enemies, or a certain GameObject, are no longer in a scene/level.
4X Space Time (4XST) & 4XST Shipyard
eXpanding the 4X genre.
4X Space Time and 4XST Shipyard are two different games in development by CWDI GAMES but they take place in the same universe.
4XST Shipyard is being developed into a space sim and will be released first. 4XST Shipyard is available on STEAM in an early alpha state. Currently it is just a hull designer. Space sim aspects are being developed.
4X Space Time will be a 4x space strategy game with new features not previously associated with 4x games.
The next generation of amariah graphic design software. Daisy will be available as it approaches version 1.0. Daisy is meant to be a very easy to use graphic design app for creating 2d and 3d assets. Learn more about Daisy in development by CWDI GAMES by visiting www.daisy3d.com