The Solar System Takes Shape
Spent today fine tuning the basics of how the game creates a solar system. Each planet will have text in the Solar System screen showing it's name, size, and other characteristics. Right now the terrain generation for each planet is procedually generated but with random colors. That will be changed so the colors represent the type of planet. For example volcanic planets will be a mixture of dark colors and bright red/orange colors. Habitabale planets will have bluish colors to represent oceans with green and brown colors to represent land. Ice planets will look like snowballs with a little dirt mixed in. I'm allocating 64 MB of RAM within the total budget for the Solar System screen. Thus far less than 60 MB of RAM is added to the memory the game is using when the Solar System screen is active.